Hello, friends. It is officially autumn in Virginia; the leaves are turning and I've brought my cardboard box filled with cardigans up from the basement. This is my favorite season; I suspect it is many of yours', too.
I wrote last month that I have done "embarrassingly little writing (for fun)", and that trend continues unabated. I published a small writeup of my angel investments (if you fit the bill, I'd love to chat!) and that is all. Time accelerates all around us; my keyboard has been too busy with code for prose.
While I read a fair amount last month, I only watched a bit of television:
(I'm still knee-deep in Rings of Power, Legend of the Galactic Heroes, Mob Psycho 100, and Attack on Titan, all of which at some point I'll have more to say.)
I have now gone a full month without film, an error in heart and soul which I promise to rectify in October.
I only finished one game in September, and its one I liked quite a bit:
Currently, I find myself bouncing between Xenoblade Chronicles 3 (so many cutscenes, such good gameplay), Kirby & The Forgotten Land (pure comfort food), and Tunic (weird and gorgeous). I'm definitely slipping this year at 'actually completing video games', for better or for worse.
I worked fairly hard in September, but shipped very little of substance. "Buttondown 2.0" is almost ready — the dominos are going to start falling quite shortly, and I'm excited for them to do so. I launched a new product page and have received a good number of pre-orders, but have made little concrete progress on the product itself. The month slipped by, and I feel closer to the ocean floor than the surface in terms of what the most 'harmonious' product development loop looks like — identify the big problem, get into flow, ship it, market it, refine it, repeat. I think my bet on investing in infrastructure for Buttondown is the right one; I need to find more time in the day to polish and ship and market. (Oh yes: I shipped a new marketing site for Buttondown too. It has done well.)